/*
 * OpenZone - simple cross-platform FPS/RTS game engine.
 *
 * Copyright © 2002-2013 Davorin Učakar
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file builder/Context.hh
 */

#pragma once

#include <builder/common.hh>

namespace oz
{
namespace builder
{

class Context
{
  public:

    HashMap<String, String> usedTextures;
    HashMap<String, String> usedSounds;
    HashMap<String, String> usedModels;

    bool bumpmap;
    bool useS3TC;

  public:

    bool isBaseTexture( const char* path );
    void buildTexture( const char* path, const char* destPath );

    void init();
    void destroy();

};

extern Context context;

}
}
